How to kill Hulks in Helldivers 2

Feb. 20, 2024



Helldivers 2 Hulks are Automaton Bots with weak vents at the back

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Helldivers 2 Hulks are Automaton Bosses and one of the most dangerous foes that players are likely to come across in Bot territory. Covered in thick armor, players will to work their way around it, either by using explosives, or by using any of theHelldivers 2 armor piercingweapons that the game has to offer. It’s also worth keeping in mind that there’s various types of Hulk, like the flamethrower-wielding Hulk Scorcher or the melee-focused Hulk Bruiser - but they all have the same weakness, a vent in their back, between their shoulders. Still, getting to that point isn’t easy, especially for individual players - so I’ll lay out the best way to kill Hulks in Helldivers 2 below.

Hulk weaknesses and Strategies in Helldivers 2

Hulk weaknesses and Strategies in Helldivers 2

Hulks in Helldivers 2 can be taken out through any of the following means.

Helldivers 2 factionsHelldivers 2 progression systemHow to farm Samples in Helldivers 2Helldivers 2 Defend CampaignsHelldivers 2 fast levelling

Admittedly, all this is easier said than done, especially considering that hitting the Hulk from behind is hard to do when their default behaviour is to march towards you. It’s much easier to have two players to lure them around, otherwise you can use sentries, static fields and quick dives to slow them down and hold their attention.

Admittedly, this is still risky - Hulks are much more dangerous in close range, no matter their form, and if you don’t want to fight them your best hope is to keep far away and ideally with some cover. If you’re fighting them in a Bot Base with a target structure, maybe try calling in a Hellbomb and using that to wipe them out?

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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

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