Sebo is a recurring board game in Flintlock about making triangles
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Sebo in Flintlock is a recurring board game that appears throughout The Siege of Dawn, as Nor can find various NPCs who will play the game with her. Sebo is a game played in two stages - offensive and defensive - where players take it in turns to try and create a triangle by moving their coins around the board, while the other player tries to stop them.
It’s surprisingly nuanced and ramps up in difficulty across the course of the game, and not only that, but players can find special coins that have unique abilities - and go up against them too, depending on the opponent they’ve challenged. If you want help, we’ll explain how to play Sebo in Flintlock: The Siege of Dawn here, with tips and strategies to help you win.
Rules for Sebo in Flintlock: The Siege of Dawn explained
Sebo in Flintlock is a board game that certain NPCs will challenge you to, marked on the map by three circles arranged in an upside down triangle. If you agree to face them, here’s how the rules of Sebo work:
Winning a game of Sebo against an opponent for the first time in Flintlock will earn you a bunch of Reputation, which is good if you’re out tofarm Flintlock XPand earn some of thebest Flintlock skills- though you only get that reward the first time you beat them. These XP rewards go up as you encounter more challenging Sebo players across the course of the game, though the difficulty really does ramp up. And if you’re having trouble…
This shortlist of tips for Sebo will help you win matches more reliably, a set of basic principles and ideas to help formulate a winning strategy in either round.
Special Coins for Sebo in Flintlock are found inwells,usually in towns or villages occupied by enemies. Look for open courtyards and squares when entering settlements, then clear the enemies around it to interact with the well in the middle. If there’s a coin in there, you’ll be able to add it permanently to your collection.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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