The Gem Box requires three gemstones, and the creation of a cult rune symbol
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
The Silent Hill 2 Remake gem box in the hotel basement requires you to find the locations of three gemstones - one blue, one red and one green. Normally finding the gems' locations wouldn’t be too hard, as the basement isn’t exactly large, but the fact that you don’t have your weapons and there’s giant monsters crawling around on the ceiling… it’s rough, and you have a much better chance of survival if you know where you’re headed. If you want to solve the puzzle of the gem box in Silent Hill 2 Remake and find all the gem locations, I’ll explain where to look below.
How to solve the Gem Box puzzle in Silent Hill 2 Remake
Silent Hill 2 Remake book puzzleSilent Hill 2 Remake Suitcase and Vanity Mirror
To solve the puzzle of the gem box in Silent Hill 2 you need to findthree gems in the Hotel Basement and plug them into the gem box.After that, changing what socket of the box they’re plugged into will move sections of the symbol in the middle - the goal is torecreate the symbol on the whiteboard behind the gem box.
To do so, place the gems in the following sockets, as written below and shown on the image above:
Solve this and you’ll be giventhe code to the safeback near the door in the Break Room. Keep in mind that this is as the puzzle appears onStandard / Normal puzzle difficulty -it might change along with other difficulties.
The three gemstones in theSilent Hill 2 Remakeare distributed around the hotel basement - the Red Gem is much easier to get, but the other two will require you to go through the more dangerous area on the South side of the basement.
After this, you’ll be able to progress through the region (stealing some valves and avoiding more monsters, before getting theLittle Mermaid Figurine,an essential component to completing theSilent Hill 2 Remake music boxin the hotel lobby. You’ll also have to work outhow to get your items back in Silent Hill 2 Remakeafter leaving them behind in the cabinet - we can help with that too!
© GamesRadar+. Not to be reproduced without permission
Weekly digests, tales from the communities you love, and more
Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
Baldur’s Gate 3 dev says Stalker 2’s commercial success is proof of a “seismic shift behind so much” and players are “hungry for hyper-engaging, focused experiences”
Modders are already making Stalker 2 run better and have removed the most annoying mechanic in the game
Cyberpunk 2077 dev offers temporary beta branch so that Update 2.2 doesn’t make your mods explode