How to solve the Silent Hill 2 Remake Rotating Cube puzzle

Oct. 9, 2024



The Labyrinth rotating head puzzle in SH2 allows you to access new areas

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

The Silent Hill 2 Remake rotating cube puzzle is at the center of the Labyrinth, a massive green cube filled with stairs that you can turn using a nearby head, found between Maria’s cell and the strange corridor filled with arms. Depending on how you rotate it you can cause new bridges to extend out to doorways and wander around inside the cube itself, and while the layout remains the same, the angle you turn it to changes how you can explore it - you can’t walk along the underside of a staircase, after all, even in something as surreal as theSilent Hill 2 Remake.

Found after you complete theSilent Hill 2 Remake gallows poem puzzleand leave the prison, the rotating cube puzzle is ultimately a kind of crossroads through the Labyrinth. Here you can accessthree new areas:the Rotten Area, the Desolate Area and the Ruined Area, and you’ll have to go through all three. However, working out the angles you need is more art than science, so if you want help with the Labyrinth Rotating Cube puzzle in Silent Hill 2 Remake, I’ll show you what you need to set it to.

Silent Hill 2 Remake rotating cube puzzle solutions

Silent Hill 2 Remake rotating cube puzzle solutions

The Silent Hill 2 Remake rotating cube puzzle in the Labyrinth hasfour angles to turn it to:three of these will allow you to access new areas, while the fourth is a secret option that allows you to retrieve a strange photo collectible from inside the cube itself.

Here are all the symbols you need and where they’ll take you,we’ll go into more detail about how to set them further on.

It’s also worth mentioning that navigating through all these Labyrinth areas is different to before, as you can’t find anySilent Hill 2 Remake maps- instead, James scribbles his own one that fills in as you explore. You’ll have a map eventually, but it will start as a blank piece of paper, and you’ll need to earn the right to know what’s ahead by exploring.

Silent Hill 2 Remake Bug Room codeSilent Hill 2 Remake Electric Chair puzzleSilent Hill 2 Remake Prison weights and scales puzzle

To reach the Rotten Area in the Labyrinth, turn the Rotating cube so that you see the following, then head inside. Once you’re there, ascend the stairs and go through the Southern doorway on the map.

The Rotten Area is focused on bringing down asuspended cage,which involves exploring to assemble a lighter from several pieces so you can burn the rope that’s holding the cage up. Once you’ve done that, you’ll be brought back to the center of the Labyrinth and the cage again.

The Desolate Area is found by setting the rotating cube the above position. Once done, head inside, up the stairs and through the North doorway on the map.

The Desolate Area is a multi-level maze you need to find your way through, securing valves and keys, opening a handcuffed gate and also avoiding Pyramid Head - yes, he’s back, and it’s one of the first proper encounters you’ll have with him since theSilent Hill 2 Remake Pyramid Head boss fightback in the Apartments.

The Ruined Area is reached when you set the rotating cube to the following angle, with the inverted triangle as opposed to the up-pointing one. Once inside, head downstairs - not upstairs - and West on the map to the Ruined Area itself.

The Ruined Area is the most straightforward of the three -a gauntlet of combat challengeswhere James is dropped into rooms full of enemies and must fight them all off before he’s allowed to progress to the next stage. Still, simple doesn’t mean easy, and if you found theSilent Hill 2 Remake rifleback in the prison, this might be the time to start using it.

The final, optional combination, as seen above, allows you to get aStrange Photo collectiblecalled “Your best buddy! (#3)”. Set the cube to the angle shown above, and head inside. Rather than leaving the cube, go downstairs - at the bottom of the cube, you’ll find this photo lying on the ground.

© GamesRadar+. Not to be reproduced without permission

Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

Baldur’s Gate 3 dev says Stalker 2’s commercial success is proof of a “seismic shift behind so much” and players are “hungry for hyper-engaging, focused experiences”

Modders are already making Stalker 2 run better and have removed the most annoying mechanic in the game

28 Years Later gets a creepy first trailer as Aaron Taylor-Johnson and Jodie Comer survive a zombie apocalypse