How to unlock Dwarven Smithing in Dragon's Dogma 2

Apr. 5, 2024



Dwarven Smithing in DD2 is focused on the Volcanic Island, and is unlocked through quests

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Dragon’s Dogma 2 Dwarven Smithing is a rare kind of upgrade for weapons and armor that, like Battahli and Vermundian smithing, has its own unique effect on the equipment you put through it - specifically, while it does increase general effectiveness at the cost of increased weight, it’s mainly used to increase the ability to knock opponents back inDragon’s Dogma 2(if applied to weapons) or to resist that very effect (if applied to armor). If that appeals to you and you want to send enemies careening around the battlefield, here’s everything you need to know about where to unlock Dwarven Smithing in DD2.

Dwarven Smithing locations in Dragon’s Dogma 2

Dwarven Smithing locations in Dragon’s Dogma 2

Dwarven Smithing in DD2 can be applied by two different NPCs:Sara in Bakbattahl, and Gautstafr in the Southeast Volcanic Island, but both need to have quests completed first. There’s no difference between the services they offer, meaning you can do either quest (or both) to access Dwarven Smithing. Here’s how to unlock both smiths:

Dragon’s Dogma 2 A Veil of Gossamer CloudsDragon’s Dogma 2 Phantom OxcartDragon’s Dogma 2 Arisen’s ShadowDragon’s Dogma 2 A Candle in the StormDragon’s Dogma 2 Guardian Gigantus

Not only that, but this quest also rewards you witha new vocation, the magick archer!For that reason, it’s better to do this one if you can’t decide between the two, though obviously there’s nothing stopping you from doing both quests.

As mentioned, Dwarven Smithing - no matter who you get it from -increases knockdown power and knockdown resistance, as well as base stats, at the cost of increased weight. It’s good for melee and frontline classes, as knocking foes down lines you up perfectly for a high-damage finisher.

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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

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