And no one’s particularly happy
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The latestHelldivers 2patch is wall to wall nerfs, and no one’s particularly happy with the weapon changes.
The latest balance patch for Helldivers 2 went live today, April 29, and it’s one beefy update. There area lotof weapon nerfs in the new patch, including the mega-popular Quasar Canon, Exploding Crossbow, Laser Canon, Eruptor, Sickle, Dominator, and the Guard Dog, in addition to other tweaks, adjustments, and bug fixes.
For example, the Exploding Crossbow now has a smaller explosion and number of magazines, while the Quasar Canon has had its recharge time increased, and the Laser Canon has reduced damage versus a large number of enemies. The Eruptor’s explosion damage now drops off faster over its radius, the Sickle has a decreased number of maximum magazines, and the Guard Dog has seen its damage decrease by a huge 30%.
That’s a lot of weapon nerfs, and players aren’t necessarily pleased. “Oh no, they decreased the amount of democracy I can spread with the Quasar Cannon,” responded one Twitter user to the post above. “Literally just nerfs. This is a joke, right?” wrote another user. That’s not entirely true - fire damage has been decreased by 15%, for example, and the Blitzer weapon now has increased shots per minute.
Plenty of players are mourning the Quasar Canon, though. TheQuasar Canon was a fan-favorite among Helldivers 2 playersearlier this month due to its ability to one-shot enemies like Automaton dropships, but players aren’t pleased about the five-second increase for the Stratagem weapon’s reload time. Yes, the five seconds really can make a huge difference.
Finally, in noteworthy changes, enemy patrol spawns have now increased for when there are less than four players in a squad. The lower the player count, the bigger the change in enemy patrol frequency will be, but four-player squads will effectively be unchanged. That could have major consequences for Helldivers 2 players who choose to go it alone.
In other news,Helldivers 2 devs are adjusting Automaton citizen evac missions “in the near future” because they’re “$€@!£X@&! impossible on higher difficulty levels.”
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