Hyper Light Breaker director says the open-world roguelike's runs aren't "the be-all and end-all" so players will have "a lot more freedom"

May. 3, 2024



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The director of upcoming roguelite, Hyper Light Breaker, has revealed the game’s runs won’t be “the be-all and end-all” like a traditional roguelike.

In an interview with Edge (issue 397), Hyper Light Drifter and Hyper Light Breaker director Alx Preston gave fans excited for the upcoming sequel a little more context to the studio’s next game. “There’s no first or second or whatever biome or boss,” the developer tells Edge. “Because it’s generated, it’ll depend on what world you got.” Rather than being a fully-fledged roguelike, Hyper Light Breaker is instead what the developer is calling an “open-world roguelite.”

Instead, Preston continues: “There’s a lot more freedom to choose what you want to do in these runs, since the run itself isn’t the be-all and end-all like a Roguelike, where if you don’t complete it, the game’s over.” If you need a little more help picturing what the upcoming Heart Machine game will play like, the director has previously revealed that theirroguelike is like Breath of the Wild meets Hades- which sounds like a great mix.

In the meantime, you can wishlist the roguelike onSteamto stay tuned for updates.

You can read the full interview by picking up the latest edition of Edge, available viaMagazines Direct.

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After studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at GamesRadar+ before being promoted to a fully-fledged News Writer after a year and a half of training.  My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I’m also known to write about the odd Korean drama for the Entertainment team every now and then.

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