“Game design may have had to regress significantly”
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Final Fantasy 7 Rebirthproducer Yoshinori Kitase says there would be crucial differences in the newly released sequel had it not been developed exclusively for PS5.
“Had it not been on a single platform, the world map would not be seamless, and game design may have had to regress significantly,” Kitase said via interpreter in an interview withThe Washington Post.
“By carrying over the bonds we created with teammates from the first installment, we could avoid any time-wasting detours that would come with assembling a totally new team,” Kitase said.
With Square Enix now billing the Remake trilogy specifically as a “console exclusive,” it’s very unlikely we’ll see Remake or Rebirth release on Xbox any time in the near future, but withFinal Fantasy 7 Remake Part 3 likely around four years from launch, there’s plenty of time for the situation to change in that regard.
In the wake of Final Fantasy 7 Rebirth’s success, what can we expect from the Final Fantasy 7 remake trilogy part 3?
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar’s west coast Staff Writer, I’m responsible for managing the site’s western regional executive branch, AKA my apartment, and writing about whatever horror game I’m too afraid to finish.
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