"If Overwatch didn't exist, I think LawBreakers would have had a shot": Gears of War lead blames Blizzard's hero shooter for his failed FPS

May. 25, 2024



LawBreakers' lifespan was cut short within a year of its launch

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Six years after the untimely demise of first-person hero shooterLawBreakers, the game’s director explains why he thinks Overwatch played a part in its failure.

Hoping to draw a line between the two games' similarities, Bleszinski says his team tried to “zig” when Blizzard “zagged.” No matter how many distinct features unique to Boss Key’s game were found in everything from LawBreakers' heroes and their abilities to the shooter’s overall aesthetic, nothing proved enough to prevent accusations of copying Overwatch. Bleszinski admits If he had known how, despite receiving generally positive reviews across the board, LawBreakers would fail to maintain an active audience, he’d have handled development differently. “I wouldn’t have hired as many people,” he explains. “I wouldn’t have gone for a triple-A shooter.”

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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she’s not frantically trying to form words into coherent sentences, she’s probably daydreaming about becoming a fairy druid and befriending every animal or she’s spending a thousand (more) hours traversing the Underdark in Baldur’s Gate 3. If you spot her away from her PC, you’ll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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