Opinion | These class improvements will right numerous wrongs
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D&D has overhauled its core character classes in its new Player’s Handbook, but some classes certainly outshine others.
Damage-dealer
Imagine a Fighter loaded up to the gills with different weapons, all of which now provide more uses than different damage types. When faced with an oncoming horde of enemies, a Fighter can spend their first turn throwing a javelin to slow one foe and reduce its move speed. As their opponents continue their approach, the Fighter can switch over to a Flail on their next turn to sap a foe and impose disadvantage on their next attack rolls, before finally switching over to a Greatsword to more reliably deal damage on the horde’s boss, even if that boss is heavily armored. Not only does the Weapon Mastery system encourage players to carry different weapons, it also helps the Fighter feel like more than a flat damage dealer.
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Christian is an experienced freelance journalist who has been covering the tabletop gaming industry for years. He specializes in coverage of Dungeons & Dragons, the Pokemon Trading Card Game, and Warhammer.
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