In just 10 minutes, Blumhouse's first horror game sucked me in with its lo-fi world, seance twist, and cute but quietly messed-up art

Jul. 1, 2024



Preview | Fear the Spotlight gets an expanded re-release under Blumhouse Games

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What could go wrong?

What could go wrong?

Fear the Spotlight is a love letter to ’90s horror in the truest sense. Chunky, lo-fi art invites the player to fill in gaps with their imagination, and a pronounced VHS filter acts almost as a misdirect in the way it textures empty shadows. You play as Vivian, a high school girl who winds up trapped in Sunnyside High after joining her friend Amy for a late-night seance at the school library. The setup can’t help being predictable but the game presents it well and moves along at a clip.

This will sound far-fetched: the seance goes wrong. Granted, I don’t know what a good outcome for a seance might be – maybe asking your late grandma where she hid her pound cake recipe or something – but it’s probably not seeing your friend levitate and then get dragged into a fiery classroom as non-euclidean space encroaches around you. And so we begin unraveling the “dark history” of this school, which suffered some sort of fire tragedy years ago that led to the deaths of several students. A memorial plaque on the library wall reveals another strength of the art style as once-cute pixel art portraits abruptly become horribly disfigured, and the contrast is striking.

Modern lighting and audio elevates Fear the Spotlight’s atmosphere beyond its retro veneer, but its greatest strength is how faithfully it follows Vivian’s POV. You are a tiny high school girl with asthma, and it feels like it. It’s mostly a third-person game, but jumps to first-person when you duck under tables – perhaps hiding from the fiery monster that I’ve only seen in trailers, as my demo was quite brief – or interact with the environment. There’s a wonderful physicality to the world, like pulling the analog stick back to open a drawer, then individually thumbing through files in search of info. Environmental puzzles are both intuitive and mechanically satisfying, and reinforce the feeling of vulnerability. The asthma is a smart twist, too, with a rationed inhaler and Vivian’s breathing adding a pseudo-sanity meter a la Eternal Darkness.

Co-developers Crista Castro and Bryan Singh, who previously quit their jobs and ate into their savings to make this game happen, tell me that, after carefully packing the base game into a two-year dev cycle, Blumhouse’s offer opened up a lot of unexpected doors. “We didn’t even know that we were allowed to think about more,” Singh says. Castro stresses that there’s at least an hour of new core content, with a greater emphasis on fresh ideas as opposed to old concepts that were left on the cutting room floor during development.

Fear the Spotlight is still a tightly designed game about a girl “overcoming her fears,” Castro says, but bigger and more accessible than it was originally imagined. My taste of it was brief, and I’m admittedly bad with horror games because I have a hard time seeing in the dark, but it’s been several busy weeks since I played Fear the Spotlight for all of 10 minutes yet it’s still seared into my eyeballs, which is a good sign.

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