“For me, as a creator, it’s a positive”
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Director Katsura Hashino and character designer Shigenori Soejima, both Persona 5 veterans now filling the same roles on Atlus' new gameMetaphor: ReFantazio, don’t mind if you call these games JRPGs. In fact, Soejima says the term is a “positive” for him.
I recently spoke to Hashino and Soejima atSummer Game Festafter getting some hands-on time with Metaphor: ReFantazio andabsolutely falling in love with its UI(the rest of the game looks great, too). This is a question I always like to ask Japanese developers whenever possible - earlier this year,I put the question to the solo Japanese creator of one of the weirdest RPGs in recent memory- so I was eager to get their thoughts with Persona being one of the biggest JRPGs of today. (There it is again!)
“I apologize if this is a really basic answer,” Hashino tells GamesRadar+ via interpreter. “Some people think JRPG is a good thing, it’s a good genre, they’re positive about the concept. Some are negative about the concept. I think that’s up to the individual. It’s up to each person to determine what they like and what they want. For us, we don’t think about JRPGs, we don’t think about RPGs. We just want to make a fun game. That’s all we’re trying to do. You can call this a JRPG if you want.”
Soejima was even keener on the term. “For a character designer, when you add the J to the RPG, it kind of embodies the entire movement of what pop culture from Japan is,” he argued. “It means they’re not just a creator working on a game, but they’re part of the anime and manga and style that exists in Japan. They’re a Japanese creator giving to the world. For me, as a creator, it’s a positive that I can be considered to be making a JRPG.”
Metaphor: ReFantazio boasts over 40 jobs that will transform your characters over the course of the huge RPG.
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