A great way to get your daily steps in
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Despite releasing well over a decade ago, theSkyrimcommunity is still finding ways to spice the iconic RPG up - including this fan who is journeying across the map on his own two feet.
Does it really take 7,000 steps to get up the Throat of the World to High Hrothgar? How long would it be to trek across Skyrim’s entire map, from Riften to Solitude? One player dubbed “ShakeMistake” answers such burning questions with the help ofStepl, an app he calls “super accessible” that allows you to match your real-life steps in place to your in-game character’s movement - and it’s all pretty impressive.
Perhaps most surprisingly, though, ShakeMistake manages to avoid any spontaneous enemy encounters along the way - something I still struggle with in Skyrim myself, even while on horseback. As he explains in the comments, though, he “turned off AI detection” as the walk would’ve been near impossible otherwise. ShakeMistake also manages to pull off another fitness-y challenge in Bethesda’s RPG - climbing up to High Hrothgar.
The Seven Thousand Steps, as all Skyrim stans know, wrap around the Throat of the World. In an interview, director Todd Howard even joked that he made certain that it takes 7,000 steps to reach the top - but it turns out that this applies to the stone steps themselves and not the steps you’d take to climb. ShakeMistake’s own trek up the mountain took just 2,500 steps, but a total of around 7,000 to reach Paarthurnax and go back down.
It’s worth giving his fullYouTubechannel a browse, as he incorporates walking, jogging, and even jumping into more than just Skyrim. ShakeMistake plays everything fromGrand Theft AutotoStar Wars Outlawswith the Stepl app chugging along, making for some genuinely amusing content to watch. Now if you’ll excuse me, I’m going to go and figure out how to get my daily steps in while gaming - for science, of course.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she’s not frantically trying to form words into coherent sentences, she’s probably daydreaming about becoming a fairy druid and befriending every animal or she’s spending a thousand (more) hours traversing the Underdark in Baldur’s Gate 3. If you spot her away from her PC, you’ll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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