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With only a few months left before Atlus releases its highly anticipated new JRPGMetaphor: ReFantazio, the mastermind director behind Shin Megami Tensei and its successful spin-off series Persona discusses what sets the upcoming game apart from its predecessors.
“I think the setting of the game, the type of game you’re making, and the difficulty are not separate things,” Hashino explains. “They’re completely intertwined. There are games you play that are way too easy and it’s not fun, and there are games that you also play that are so hard that they’re just brutal and not fun either. When you’re making the game concept, the difficulty you want to have in that game is part of that concept.” Looking back at the Shin Megami Tensei games, Hashino says that the series was “quite hard” - with good reason.“Unless it’s challenging, unless it’s really meaty, it wouldn’t be rewarding enough,” the dev says, recounting howShin Megami Tensei 3 was “the hardest game” he ever created. As for Metaphor, Hashino says that “in terms of where it places on the difficulty scale, it’s definitely harder than Persona.” The reason behind this greater difficulty lies within “the concept of the game” having “elements that make it more difficult in general,” the director describes, going on to detail said elements.
“You have different Archetypes, different party combinations, different areas you can go to, the freedom to explore a world and take on different dungeons and different enemies, and choose what you want to fight,” Hashino explains. “This means that unless we make it so that there will be challenge at parts, it won’t feel right, it won’t feel like it’s worth playing. There’s definitely a part of that in Persona and both those aspects, the elements of the game itself and the freedom that you have.”
For any lore lovers or more casual players overly concerned about the difficulty proving to be too much, Hashino says “don’t worry” - there are “multiple difficulty modes” to choose from in Metaphor: ReFantazio. Atlus' new game may be shaping up to be one of thebest JRPGs, and it hasn’t even launched yet. Withcombat blending real-time and turn-basedmechanics,over 40 jobsto choose from, astunning UI, and much more,Metaphor: ReFantazio actually feels more stylish than Persona 5already.
Is JRPG a good word? Persona 5 director and character designer weigh-in ahead of their new game Metaphor ReFantazio: “You can call this a JRPG if you want”
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she’s not frantically trying to form words into coherent sentences, she’s probably daydreaming about becoming a fairy druid and befriending every animal or she’s spending a thousand (more) hours traversing the Underdark in Baldur’s Gate 3. If you spot her away from her PC, you’ll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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