Opinion | Dragon’s Dogma 2 makes a strong case for bots in party-based games – as long as players get a say in the matter
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Keeping my Pawns alive inDragon’s Dogma 2is not always easy. Smart as the AI can be, a busy battlefield leaves plenty of room for the odd misstep. If my Level 26 archer isn’t getting repeatedly body-slammed by an enraged ogre, you can bet that a gore harpy is dropping my newly-recruited mage into the brine. I don’t have total control over where my party members choose to stand, so naturally, my Arisen and her merry band of devotees have run into many sticky situations that often end with me staring at three corpses, sighing, and quitting to the main menu to save them all the embarrassment of dying.
Hear me roar
Baldur’s Gate 3 over-prepared me for Dragon’s Dogma 2, but it’s made me appreciate what makes both RPGs so unique
It all started with Lion. The Beastren fighter was the first Pawn I’d recruited that possessed the straightforward inclination, a personality trait that I’d feared might make Pawns more reckless in battle and therefore needier of constant heals. Memories of Mass Effect 1 flashed before my eyes as I recalled having to fight Saren entirely by myself after Garrus and Wrex, dumb AI in tow, died within the first two minutes of battle. The memory fills me with annoyance even now; as much as I loved exploring their character arcs, I absolutely loathe fighting alongside my ME1 companions.
These kind of experiences have served to steer me away from many real-time tactics or party-based RPGs over the years. I’m a single-player kind of person, but if I’m forced to work with others, they need to back me up reliably and have a modicum of autonomy. Literally even justonedegree of autonomy, thank you very much. That’s where Dragon’s Dogma 2 fits the bill. I was so concerned about choosing anything other than kindhearted Pawns for fear they would just abandon me on the battlefield, but through Lion, I found the error of my ways.
I’m not sure if it was his voice, sarcastic and snooty and clearly tired of my bullshit, but Lion was the first Pawn I met in Dragon’s Dogma 2 that made me delighted to be in his company. I’d met him soon after arriving in the kingdom of Vernworth, and I delayed our inevitable parting of ways for as long as possible. His straightforward attitude complemented the kindhearted and calm inclinations of my other two party members respectively, and his tanky build meant that I didn’t have to worry much about stopping to revive him.
It just goes to show that nobody knows what works best in a game more than the players themselves.
When I eventually relieved Lion of his noble service to my Arisen, he had some final thoughts for me that made me surprisingly emotional: “It’s a shame to leave your side after sharing such an adventure, but I know we will meet again soon.”
Weekly digests, tales from the communities you love, and more
Recruiting one another’s Pawns is a core element of Dragon’s Dogma 2’s gameplay, a unique way of linking people up without actually making it a multiplayer experience. In a way,Capcomremoves some of the storytelling onus from itself by letting players craft a party using characters designed by other people, but it also means that the actual functionality and survivability of each Pawn feels far more considered. I don’t have a strict, preset pool of eight companion characters to choose from, as inBaldur’s Gate 3; I havehundredsof them, and they’re a damn sight more useful than anyone in Dragon Age because an actual human brain has made them so.
At the end of the day, combat is the undisputed king of Dragon’s Dogma 2, and our main Pawns have been designed with utility rather than storytelling in mind. It just goes to show that nobody knows what works best in a game more than the players themselves, and the fact that Capcom has entrusted that responsibility to us makes each victory all the more satisfying.
Check out some of thebest open world gamesto play next
Baldur’s Gate 3 actor behind beloved companion Shadowheart says she’s “open” to returning for another RPG - if it doesn’t turn the character into “a cartoon version of her”
The Witcher 4 may not have Geralt after all: his actor was “slapped by CD Projekt” for accidentally sharing a rumor that he’d be in it, just not as the protagonist
All of the OG MCU Avengers should return as villains, starting with Avengers: Doomsday