Last Epoch Runemaster build guide

Mar. 1, 2024



Find the best Runemaster class build in Last Epoch

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The best Last Epoch Runemaster build is tricky because depending on the combination of elemental spells you’ve used beforehand, the Runemaster class casts one of many different Runic Invocation attacks. This rune mechanic is tricky to get the best from it, and the Runemaster also struggles with mana restoration and just general hardiness. The help you master all that and get the best from this powerful but confusing option, this guide will help you find the best Runemaster build in Last Epoch.

I’ve also got someLast Epoch best leveling buildsto help you unlock things faster, and aLast Epoch Class tier listto check your other options.

Last Epoch Runemaster builds explained

Last Epoch Runemaster builds explained

The Runemaster class is an elemental spellcaster in Last Epoch who typically maintains a lot of distance between themselves and the enemy. Most builds rely on Runic Invocation as their main source of damage, where you’ll cast an elemental spell to gain one rune of a corresponding elemental type (one rune per second if it’s a channelling spell), then use Runic Invocation to consume the runes you’ve created and perform an attack based on that rune combination. For example, casting two fire skills followed by a lightning skill would grant you two Rah Runes and one Gon Rune, which transforms into the Echoes of Thunder lightning attack.

It means one mastered, Runic Invocation builds can have amazing damage potential, so it’s highly recommended to use this ability as the cornerstone of your Runemaster build. Just beware that it requires specific rune combinations (and therefore specific spell rotations) in order to work, which leaves little room for error.

Creating a proper Runemaster build is easiest if you focus on just one or two elemental damage types, and upgrade them with passive skill points as much as possible.This Runemaster build mainly uses fire damage dealt by a converted Rune Bolt and Flame Rush attack. Static Orb’s and Flame Ward’s main purpose is to add defensiveness.

By activating the Blazing Flare and Searing Dart passive upgrades plus the Arcane Restoration passive, Runebolt becomes an excellent main fire damage spell complete with mana recovery. The latter will help you trigger the evasive manoeuvre Flame Rush more often, but it’s still wise to reduce its mana cost and cooldown duration with the Blazing Flux passive. Flame Ward will be used as a shield, and all three abilities can be used to stack up on Rah Runes.

If you throw in some lightning spells, such as the Static Orb, you can cast Echoes of Thunder’s lightning explosions or create Plasma Orbs that’ll continuously circle around you. Would you rather keep the rune rotation as simple as possible? Then stick with fire spells only to quickly stack up on Rah runes and continuously cast Aergon’s Greater Fireball with Runic Invocation.

The most important thing is to decide on your elemental types and upgrade the Mage’s passives accordingly. As this Runemaster build deals a lot of fire damage, upgrading Arcane Flames is a must.

As all your damage comes from spells, increased spell damage is the most important stat. Increased casting speed, intelligence, extra mana, and higher resistance stats would be most welcome. The best choice of weapon is either a two-handed staff or a one-handed magical weapon combined with an off-hand catalyst, as long as they come with high spell damage and a high chance to apply negative status effects on the enemy.

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