Lethal Company dev celebrates his game being added to Fortnite by wiping out an entire squad of his characters

Jun. 7, 2024



Epic Games' multiplayer title just got a Lethal Company skin and emote

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When it comes to collaboration, Fortnite reigns supreme.Epic Gameshas welcomed everyone fromJill ValentinetoAriana Grandeinto its online battle royale, though the developer much less frequently invites indie game crossover. That’s why the new Lethal Company bundle is so exciting. It apparently got Lethal Company creator Zeekerss so energized, he had to immediately destroy a bunch of his characters.

“I played Fortnite and ran over an entire squad of employees and wiped them all out at once,” Zeekerss wroteon Twitter. “I am so sorry, it had to be done.”

“Hit ‘em with the old, ‘I brought you into this world, I can take you out of it,'” one popular reply said.

Sacrificing a bunch of Lethal Company characters is, at least, consistent with the survival horror co-op game’s blasé attitude toward danger. In the game, you play one of up to four characters employed at a mysterious Company. You’re tasked with collecting scrap from ghostly moons which seem abandoned, but are actually filled with disturbing monsters. Players have got in the habit ofendlessly shriekingwhen approached by these creatures, which has no doubt prepared them for the day that Zeekerss came to run them over in Fortnite.

The game’s Lethal Company bundle includes The Employee in their classic orange rubber diving suit and an oxygen tank accessory for holding your breath around places like Greasy Grove. It also has a stop sign that Zeekerss clearly did not pay attention to and a “company jig” emote. It’s available to purchase until June 7 at 8PM ET.

Fortnite’s previous indie game collaborations include two much belovedGoat SimulatorandAmong Usskins. Lethal Company’s addition to the shooter is reigniting players’ desire for even more indie partnerships.

“Instant cop everything,” one Redditorsaid aboutthe Lethal Company bundle. “I want to let Epic know that people really want to see more indie game collabs in this game. There’s not enough of them.”

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Ashley Bardhan is a critic from New York who covers gaming, culture, and other things people like. She previously wrote Inverse’s award-winning Inverse Daily newsletter. Then, as a Kotaku staff writer and Destructoid columnist, she covered horror and women in video games. Her arts writing has appeared in a myriad of other publications, including Pitchfork, Gawker, and Vulture.

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