The true lethal company is found within the co-op horror game’s community
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Lethal Company is a Steam Early Access game that blends horror, survival, and exploration elements. You and the gang are tasking the scavenging abandoned moons to sell scrap to the ‘Company.’ While you’d assume the name Lethal Company relates to the monsters you come across, my Twitter and TikTok feeds suggest it actually refers to your party.
My favorite clip thus far involves a player getting bonked by a ladder, mainly for how their character ragdolls after. It’s not the only time someone falls short of a ladder, either, as someone tried to use one to escape some slime, only for someone else to make them regret it.
Then there are the outright betrayals. What’s a co-op game if someone doesn’t go against the fabric of the game entirely?
It’s not all evil tactics and betrayal, though. Lethal Company offers plenty of opportunity for general shenanigans that line up perfectly for some of the goofiest guys you’ll see across the internet.
Stunning. It looks like there’s plenty of new content on the way, too. Speaking onSteam, developer Zeekerss says that the current focus will be new goodies and flattening the odd bug.
“While fixing bugs here and there, I am going to focus on mainly adding new content, cycling between new creatures, items/upgrades, and decorations,” they say. “I am unsure if updates to Lethal Company should happen weekly or every other week. I think it won’t have a rigid schedule but a usual pace you’ll come to know. I don’t want the game to grow too stale from a tiny, constant drip feed of updates; I want to release updates that have a nice handful of new things to discover each time, so you can come back and be surprised.”
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
You can pick up Lethal Company onSteamnow.
Here’s how to get more players inLethal Company with the ‘morecompany’ mod.
Iain joins the GamesRadar team as Deputy News Editor following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When not helping Ali run the news team, he can be found digging into communities for stories – the sillier the better. When he isn’t pillaging the depths of Final Fantasy 14 for a swanky new hat, you’ll find him amassing an army of Pokemon plushies.
Baldur’s Gate 3 dev says Stalker 2’s commercial success is proof of a “seismic shift behind so much” and players are “hungry for hyper-engaging, focused experiences”
Modders are already making Stalker 2 run better and have removed the most annoying mechanic in the game
Baldur’s Gate 3 developer says Google’s failed game streaming service Stadia backed Larian into a corner where it had to use a “scary” dev tool