Like a Dragon Gaiden: The Man Who Erased His Name review: "Yet another swansong for Kiryu"

Nov. 6, 2023



Ticks all the traditional Like a Dragon boxes

Return to form for Kiryu

Good variety to the combat

Meandering story

Forces you to engage with mediocre optional content

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Release date: November 8Platform(s): PS5, Xbox Series X, PC, Xbox One, PS4Developer: Ryu Ga Gotoku StudioPublisher: Sega

Here Kiryu has two different fighting styles in Like a Dragon Gaiden - Agent and Yakuza. Agent allows you to perform more agile attacks, mostly focused on kicks and accompanied by the use of four different kinds of gadgets. This includes drones, a spider-man-like whip that you can toss enemies about with, rocket shoes, and mines. It’s over the top and fun, but often disorienting to see Kiryu toss around street punks with a vibrant teal whip like he’s a secret agent from a campy spy film. It feels like something that belongs in Yakuza: Dead Souls, but does break up combat and allow for players to experiment between this and Yakuza - Kiryu’s bread and butter fighting style.

I’ll be entirely honest here when I say that when I unlocked that fighting style I almost exclusively used it the entire game, since it felt far more effective and straightforward even when tackling large groups of enemies meant for tackling with the Agent style. In fact, I was so excited when I unlocked this fighting style that I was hollering when I was finally allowed to just punch miscreants roaming around Yokohama and Sotenbori just like I had in Yakuza Kiwami 2 and Yakuza 6. The music for this combat style is particularly top-notch as well. It reminded me of my favorite moments from those games, and retained the core of what made playing Kiryu so fun.

A kick of nostalgia

A kick of nostalgia

But Like a Dragon Gaiden takes that feeling of nostalgia a step further, and remains deeply entrenched in the past, for better or for worse in some cases. There are call-backs to several important moments throughout the Like a Dragon series, ranging from Yakuza Kiwami and Kiwami 2 as Kiryu is forced to relive some of his most grueling fights in the Colosseum - a fighting pit nestled in the center of a tanker that now serves as the playground for the most nefarious members of the underground. The fights here eventually become mini-games where you can fight swaths of enemies by yourself or with a crew, but it’s all very straightforward and not all that engaging.

I found myself fighting Ryuji Goda and Akira Nishikiyama impersonators as sepia-toned flashbacks flickered over the screen, really hammering home just how much time has passed since these pivotal moments in Kiryu’s life. They also serve as vague refreshers for anyone who has taken an extended break from the series. New players may not find much meaning in them though, outside of enticing them to play older entries in the franchise. And while Kiryu confronts these bite-sized versions of major events in the Like a Dragon series for a second time, it’s another reminder that Kiryu can’t seem to escape his past, or that developer Ryu ga Gotoku Studio just can’t seem to let him go quietly into the night.

It’s not all about exploring Kiyru’s backstory though as there are many different ways to busy yourself in Like a Dragon Gaiden. You can play darts, golf, hit up the arcade, and even build your custom pocket racing car and hit the track like you could in Yakuza 0. You can also check out the hostess club, which has been a staple in the series since its first installment on the PS2. However, these segments no longer feature 3D models of the hostesses, but instead, FMVs where you respond in a handful of words that makes these interactions feel less significant and more voyeuristic, as these girls are no longer characters that Kiryu interacts with, but just a pure source of entertainment. It’s a weird switch, but it is just another way you can waste your time in Like a Dragon Gaiden, fulfilling the same virtual tourism element found in previous games.

The story shines when it focuses on Kiryu’s relationship with Haruka and his inability to let her and the children he raised at the Morning Glory orphanage go. It highlights the emotionality of the narrative and its characters, specifically Kiryu, who just can’t seem to let go. Everything else serves as background noise as Kiryu is put through the wringer time after time for the people he loves. Ultimately, it does a lot of explaining on things that don’t quite need to be elaborated on, but gives Like a Dragon fans more to chew on and more time with Kiryu before he (maybe) leaves the series forever in Like a Dragon: Infinite Wealth. And at times it feels unnecessary, as his appearance in Yakuza: Like a Dragon didn’t really need to be explained since his departure in that game felt like a genuine passing of the torch to Ichiban. And again, gave players the impression for the second time that he’d be departing the franchise for good.

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