Mages in RPGs have been the same for too long, but Dragon's Dogma 2 has the solution: a Trickster class that can taunt enemies straight off cliffs

Jan. 11, 2024



Dragon’s Dogma 2’s Trickster is officially the coolest mage class I’ve seen from an RPG in ages

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

Wizards are better than Sorcerers inBaldur’s Gate 3for one simple reason: they’re weirder. Vaporizing enemies with the power of the elements is fun and all, but when it comes to magic in RPGs, I increasingly find myself hungry for off-beat approaches to thaumaturgic tactics. Enter Dragon’s Dogma 2, which, to the surprise of no one, has applied its inimitable brand of cool nonsense to magicians and come up with solid gold: a Trickster class that can taunt enemies straight off cliffs.

IGNrecently released an in-depth breakdown of how Trickster works, and it’s quickly shot to the top of my list of classes to unlock as soon as possible when the long-awaited RPG finally arrives in March. It goes just above the Mystic Spearhand,which is the very definition of beating a MFer with another MFer.

Trickster is nominally a support class focused on buffing allies – in this case, your AI Pawns, which shows admiral commitment to Dragon’s Dogma’s returning party system – and debuffing enemies. The kicker is that one debuff you can apply liberally is: death.

The Trickster can create all kinds of illusions by conjuring smoke from the censer they carry around – if you don’t think that’s cooler than a wand or staff, you’re a liar – and enemies will be convinced they’re real. You’ll summon clones drawing aggro and kiting groups of mobs, walls that only you can see through, platforms suspended over abysses, and smoke dragons that apply a fear debuff. You can also scout ahead using an astral projection. These creations are all very real to Dragon’s Dogma’s 2’s many monsters, and that is just plain cool.

Dragon’s Dogma 2 director apologizes for the long wait for the JRPG,says its best ideas were inspired by lack of sleep.

Sign up to the GamesRadar+ Newsletter

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

The Witcher 4 may not have Geralt after all: his actor was “slapped by CD Projekt” for accidentally sharing a rumor that he’d be in it, just not as the protagonist

Cyberpunk 2077 is getting a surprise update a year after its once-final update, even after CDPR moved basically every dev to other games: “Sometimes, you want to do it ONE MORE time!”

Todd Howard “rolled his eyes” at the idea of Troy Baker playing Indiana Jones in the Great Circle, but the Bethesda boss later told him “you’re doing a hell of a job”