The wrinkles that come with early access
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Manor Lords, the medieval city-building strategy hybrid, is blowing up in early access right now, but its developer has said that archer balancing will “take a while to get right” something likely to affect howManor Lords militiaworks.
Manor Lords' early access launched to wide acclaim and massive successearlier this week, on April 26, where it passed records long held by Cities: Skylines and Civilization 6, selling over one million copies in just a single day. Despite a blockbuster performance, though, Manor Lords is still an early access game, which means wrinkles like unbalanced units will take a while to iron out.
“I’m hearing some early reports about archers being ineffective,” the game’s social media accounttweetedon launch day. “That was a last minute balance change ‘cause they were reported to be OP (rightly so I think).” Greg Styczeń - the developer who worked on Manor Lords mostly all by himself, with a little outsourced help - seems to have swung archer power too far in the opposite direction.
Course correcting on the ranged units “will surely take a while to get right,” the developer continues, so don’t expect to conquer battlefields by simply making it rain arrows any time soon, even if that is objectively the funnest way to play strategy games.
Elsewhere, Styczeń noted thathe doesn’t enjoy calling Manor Lords “historically accurate"because he’s trying to find the right “balance between gameplay realism” first. That doesn’t mean Manor Lords isn’t an incredibly immersive game, however, sincethat’s partly the reason it was picked up by publisher Hooded Horse.
Check outhow to get food in Manor Lordsand stock up for winter.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.
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