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Metal Gear Solid Delta: Snake Eater has a control system and visual filter to harken back to the originalKonamigame.
In the Xbox Podcast episode below, Metal Gear Solid series producer Noriaki Okamura was asked how Konami went about “modernizing a classic.” Okamura says that “playability and controls are key to any action game,” and so the developer has devised a way to “rework the camera and the action to be comfortable by modern standards.”
This is so that “if you’re more used to a contemporary third-person style, you can pick up and play Delta right away,” according to Okamura. “But of course, we had the option for everyone to choose their preferred style. You can use a more contemporary over-the-shoulder viewpoint, which we have called ‘New Style,’ or we have ‘Legacy Style’ with an overhead camera like the original,” the Metal Gear Solid series producer continues.
Metal Gear Solid Delta: Snake Eater’s release date looked to have leakedearlier this week before GameStop clarified that, no, it hadn’t leaked the release date for Konami’s remake - it was all just a big mistake. Since the most recent Snake Eater trailer omitted a release window entirely, we’re left in the dark as to when the remake could potentially arrive.
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