It affects more than just the spider-like monsters, too
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Monster Hunter Wilds' beta test is now live for PS Plus subscribers on PS5, and fans have uncovered an arachnophobia mode – an optional setting for those who don’t fancy seeing spiders and creepy crawlies in their action RPG, which transforms bugs into somethingverydifferent.
Ashighlighted on Twitter, the Arachnophobia Assistance toggle “adjusts the appearance of multi-legged creatures such as arachnids, insect-like small monsters, and endemic life” without altering their movements or actual difficulty. What does that look like? Slimy, apparently. Bug-like creatures become piles of goo, which still crawl around like they have legs, just… stretchy, tentacle-like ones. You can take a look at the setting in action below.
While this setting doesn’t tackle arachnophobia quite so directly as Lethal Company – whichliterally just turns spiders into the word ‘SPIDER’– this was probably the best way forCapcomto ensure that the creatures' movements still match what they’re supposed to look like. The result, though, means that the blobs themselves are arguably also a little unsettling – onefan on Twitter suggeststhat they “might be creepier than the spiders themselves,” questioning if “we need a setting for this setting,” too. “Honestly, both are kinda freaky,“adds another, responding to a before and after of the setting working its magic.
Even so though, it’s definitely a solid option for those who’d prefer to avoid any insects when they’re just trying to have a nice time hunting monsters, and props to Capcom for finding a way to incorporate it without removing the movements of the bugs entirely.
Monster Hunter Wilds casually mentions 100-player lobbies ahead of its first beta, but this is no MMO: 16 players show up at once just like Monster Hunter World.
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I’m one of GamesRadar+’s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield’s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming’s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you’re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
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