Monster Hunter Wilds director casually reveals that you can bait a giant lightning wyvern to help you "round up whole herds" of weaker monsters

Oct. 1, 2024



You will become the dragon master

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Capcom’s upcoming action role-playing gameMonster Hunter Wildsseems to be fantastically full of horrific beasts and unexplored land, and that’s all great. But what’s really important is the fact that you can, apparently, bend great dragons to your will. Game director Yuya Tokuda talked about it in an interview with the Japanese gaming siteAutomaton, though he doesn’t seem as excited about it as I am.

“We designed [Monster Hunter Wilds] so that other playstyles will become available as you progress,” Tokuda said, “such as being able to have [flying wyvern] Rey Dau follow you and round up whole herds [of fanged Doshaguma].”

The hulking and spiky-winged Rey Dau is an apex predator in Monster Hunter Wilds, capable of wielding lightning and eating just about anything. I’m intrigued by the idea of this unbreakable beast following me around like a puppy picking up sticks. Except, instead of sticks, it corrals hairy monsters for me to attack mercilessly. I hope reading Eragon as a child prepared me for this.

If not, Monster Hunter Wilds offers other kinds of symbiosis for us to enjoy.

“The overall concept of the game is to fully depict nature — its threats, abundance and its relationship with humankind,” Tokuda said. That’s why Capcom is introducing those monster herds Tokuda mentioned, because they feel threatening and true. “We had to revise the AI of the monsters themselves a lot in order to create natural-feeling herd-like behavior,” he said, “while still allowing them to move individually to a certain extent.”

I’m not saying Monster Hunter Wilds will be GOTY, but your custom character hits the legendary anime Akira slide on a giant bird and I don’t see any other games doing that

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Ashley Bardhan is a critic from New York who covers gaming, culture, and other things people like. She previously wrote Inverse’s award-winning Inverse Daily newsletter. Then, as a Kotaku staff writer and Destructoid columnist, she covered horror and women in video games. Her arts writing has appeared in a myriad of other publications, including Pitchfork, Gawker, and Vulture.

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