It appears that the hitstop of weapons has been reduced
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If you, like many other players, decided to dive intoMonster Hunter Wildsover its beta period, you might have been left feeling a little underwhelmed by certain weapons, and now, thanks to the power of math, it’s been proven that there’s a reason why.
And you don’t just have to take their word for it, because they’ve compiled the evidence into a handy video. Take the Switch Axe, for example. Its Overhead Chop attack had noticeable hitstop in Monster Hunter Generations Ultimate, lasting around a fourth of a second, and this was about the same in Monster Hunter Rise. It felt a bit shorter in World, at around a fifth of a second, but that’s still way more than in Wilds, where there’s precisely no hitstop at all.
As Axelayer explains, hitstop plays a major role in adding that extra feeling of ‘oomph’ to a strike. Seeing a significant pause after a satisfying swing of a sword really hammers home that the foe on the receiving end just took ahugeblow, and seeing that happen in the middle of combat can make you feel like your attacks are more effective. Without that, things can feel a bit lackluster. “Without hitstop, many weapons feel more limp and less impactful than in prior entries because the animations don’t emphasize their impact nearly as strongly,” Axelayer adds.
Not everyone thinks that these changes are bad, it should be pointed out –one player commentsthat “it’s a good change overall, especially since the flow of combat is better now.” Regardless, it’s worth keeping in mind that this is all from Wilds' beta, so things could change between now and the full release –Capcom already promises that the whole thing is “in a more improved state"compared to what we’ve experienced so far.
After 500 hours in Monster Hunter World, the Monster Hunter Wilds beta feels like a new pair of shoes: fresh and stylish, but a little uncomfortable.
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I’m one of GamesRadar+’s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield’s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming’s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you’re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
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