The devs hope that fans will “feel this game is a masterpiece”
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On the back ofan exciting trailerduring last night’sPlayStation State of Playstream,Capcomhas been teasing even more details about its upcoming open-world action-RPG, Monster Hunter Wilds, which the devs say will portray a “more hostile world” than previous installments in the series.
In a ‘message from the developers’ video shared on the Monster HunterYouTubechannel, game producer Ryozo Tsujimoto says that Wilds “is still deep in development,” so admittedly, “there isn’t a lot we can talk about” yet. However, director Yuya Tokuda and executive director and art director Kaname Fujioka still have some details to discuss, and it sounds like the environment itself might be noticeably more brutal than it has been in the series' past.
“It was shown in the trailer, but the environment undergoes many drastic changes, and the monsters sometimes form herds,” Tokuda begins. “We want everyone to experience a more unforgiving side of the ecosystem, so the development team is working hard to create that experience.”
Adding onto this, Fujioka continues: “Tokuda-san mentioned wanting to portray a more hostile world, so we were very careful in how we portray that in a ‘Monster Hunter’ way. We also wanted to create a sense of seamless immersion during the gameplay and story. It’s a core element we’re looking to realize, and we’re working hard so that players who love action and this type of experience feel this game is a masterpiece.”
Very tantalizing stuff. If you’re itching to see more of Monster Hunter Wilds, the good news is that there’s not long to wait until you can. It’s been confirmed that yet another trailer will be unveiled duringSummer Game Feston June 7, which will “showcase a completely new monster for the first time.”
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I’m one of GamesRadar+’s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield’s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming’s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you’re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
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