My love of Manor Lords has me excited to play the new free prologue for this upcoming city builder all about rescuing fantasy creatures and restoring magic

Jun. 8, 2024



Who could say no to those eyes?

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As theSummer Game Festunfolds, it’s hard not to acknowledge all the stunning indie reveals - and the Wholesome Direct’s city builder Fantastic Haven is certainly no exception.

Manor Lords has taken off, especially after itsfirst official patchrecently, and it’s created an insatiable hunger within me for more city-building chaos. The only thing that could improve the genre’s usual formula is the addition of a cozier, fantastical flair, and that’s precisely what indie developer Piece of Cake Fabulous is doing with its upcoming game. Fantastic Haven is indeed a city builder - but with dragons, griffins, and mythological beasts galore.

In the game, you oversee a sanctuary for endangered fantasy creatures threatened by the rise of technology. Magic gradually disappears in Fantastic Haven, placing these whimsical beasts on the brink of extinction - and the abundant hunters don’t care. It’s up to your safe haven for enchanted beasts to ensure that magic makes its rightful comeback and that balance is restored. You won’t be alone, though, as you can send mages out to explore unique regions and rescue creatures.

You’ll also be tasked with building, convincing outsiders to live in harmony with the fauna, expanding, and researching to progress your refuge. It’s kind of like Planet Zoo in a way, except you don’t get to keep your animals. As is the case with most rehabilitation centers, the fantasy creatures living in your sanctuary sadly can’t stay there forever - but for each one you successfully release, you’ll restore a bit of magic to the world.

From Frostpunk to Cities: Skylines, we’ve got you covered with thebest city-building gamesaround right now.

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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she’s not frantically trying to form words into coherent sentences, she’s probably daydreaming about becoming a fairy druid and befriending every animal or she’s spending a thousand (more) hours traversing the Underdark in Baldur’s Gate 3. If you spot her away from her PC, you’ll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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