And also DLSS support for a PC performance boost
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Rejoice,Starfieldfoodies. Thanks to the RPG’s latest update, you can now eat and drink stuff on sight without needing to pick it up first.
Starfield update 1.8.86patch notesarrived today, and while the headliner is DLSS support for PC players – sure to be a welcome performance boost for folks withNvidiaGPUs equipped for DLSS, DLAA, Reflex Low Latency, and/or frame generation – the community favorite is sure to be the long-awaited one-button chow-down.
Unlike previous Bethesda RPGs, Starfield requires players to pick up food items like the now-iconic Chunks and less-iconic sandwiches before actually consuming them, adding a cumbersome inventory-opening middleman to the otherwise cathartic process of sucking down any discovered snacks like a junk food vacuum. This might sound like a small problem – and let’s be honest, it is – but it kind of destroyed the RPG’s entire food and drink system, which was lame.
Small problems that come up a lot can turn into big problems, and that was certainly the case here. See, the foods and drinks of Starfield don’t actually heal very much, so you aren’t missing out on much bynotconsuming them on sight. But you know in the back of your head that you could getsomefree health out of them, which would be nice. But this fights against the ingrained urge tonotpick them because they aren’t worth the added inventory weight or the fuss of opening your menu. You see what I mean? That one little annoyance puts you off engaging with a whole chunk of loot.
Now you don’t have to worry about that. Food items are now interactables to be devoured without hesitation, just like the RPG gods intended. Sure, Starfield’s food kinda sucks for healing, but that’s now canceled out by this ease-of-use. A big win for space gluttons.
The rest of the patch is filled out by quest bugs, performance fixes – which aresaid to be a “huge step forward"according to early tests – and various gameplay adjustments. One standout is this line: “Adjusted stealth to be a bit more forgiving.” A lot of players have complained about Starfield NPCs inexplicably spotting their sneaky asses from a mile away through multiple walls like they’ve got bat-grade sonar, so this hopefully softens that a bit.
Now if we can just get an AI adjustment thatgets crewmates to move out the dang way.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
The Witcher 4 may not have Geralt after all: his actor was “slapped by CD Projekt” for accidentally sharing a rumor that he’d be in it, just not as the protagonist
Cyberpunk 2077 is getting a surprise update a year after its once-final update, even after CDPR moved basically every dev to other games: “Sometimes, you want to do it ONE MORE time!”
Todd Howard “rolled his eyes” at the idea of Troy Baker playing Indiana Jones in the Great Circle, but the Bethesda boss later told him “you’re doing a hell of a job”