It could be down to Japan’s falling English proficiency level
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Nier Automata’s director believes Japanese game developers have had difficulty implementing “Western systems” because it was hard for them to move away from Japanese-made game engines.
In a new interview withIGN, Nier Automata director Yoko Taro and Stellar Blade director Hyung-Tae Kim are asked why “very few” Japanese developers make games that look as good as Stellar Blade. That’s an entirely subjective opinion, but Taro nonetheless reflects on Japan’s history of success with games, anime, and manga over the past few decades.
“After being exported to the West and other Asian countries, games, manga and anime have evolved in their own ways in each region respectively. As for games, it has proven difficult for Japanese companies to implement Western systems,” Taro comments. “Japan has a long history with companies developing their own engines, and it was hard to move away from that. We were very late with incorporating rendering tools and middleware from the West,” the director continues.
“Even to this day, many schools don’t teach this to new developers. I think that Japanese people are not good at adapting technology from overseas. Chinese and South Korean games were much faster to use engines like Unreal for games with a Japanese aesthetic,” Taro concludes.
“China has great momentum as well. They have a lot of hits, especially when it comes to mobile games. I think their momentum is so great that they might have more hits on their hands then anywhere else right now for mobile games,” Kim adds. “South Korean developers have a tendency to follow trends. If there’s some new popular thing, everyone tends to go in that direction.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
“I have the impression that most developers here have tended to lean on mobile MMO games even more recently, but I think it’s important to release games for other platforms too. We have been making mobile games here at Shift Up too, but I’m happy that we can release Stellar Blade as aPS5exclusive. I hope it can trigger more South Korean studios to develop for other platforms,” Kim says.
Over the last few weeks, it’s actually been revealed thatStellar Blade studio Shift Up’s next game will release on multiple platforms, so it won’t be sticking to the console exclusivity mindset taken up by Stellar Blade. Elsewhere in the interview,Yoko Taro said Stellar Blade is “much better” than his game, although his politeness undoubtedly plays a part in that statement.
As it goes gold, Stellar Blade dev says “many people felt we were out of our mind” for trying to make a full-fat action RPG in Korea’s mobile-dominated market.
Best Path of Exile 2 Sorceress build
Path of Exile 2 devs know the action RPG is “not rewarding enough,” so a patch is making Rare monsters less stingy and introducing “‘unlucky’ drop protection” for the truly unfortunate
Everybody loves Jeff the Land Shark, Marvel Rivals' standout star, except the people who have to play against him