Hello Games probably isn’t using AI coding
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No Man’s Skylead Sean Murray has found himself as the unwitting face of the risk coders face from the rise of AI.
A recent article fromForbesasked whether, after a rise in cases of Generative AI replacing jobs in creative industries such as art and voice acting, programmers might be at risk next. Citing comments byNvidiaCEO Jensen Huang and a GitHub survey that found that 92% of US-based developers are using some form of artificial intelligence in their coding already, the article suggests that while low-level coding might be taken over by AI, human developers will still be required to manage anything more complex.
Those developers include Sean Murray, and that studio is Hello Games, which, around 18 months after the photo was taken by our sister publication, Edge Magazine, would go on to release No Man’s Sky. The redemption arc of the spacefaring game has been extremely well documented, but the long journey that Hello Games has been on in the decade since the photo was taken didn’t stop studio head Sean Murray from recognizing himself and his colleagues.
Despite No Man’s Sky’s procedural generation, I don’t think either it or Hello Games' next title,Light No Fire, relies on Generative AI, so I can understand Murray’s confusion at suddenly finding himself the face of an article about AI programming. A succinct “wtf” appears to sum up his confusion, but it seems clear that No Man’s Sky isn’t about to pave the way for a new wave of AI programmers.
7 years into its legendary comeback, No Man’s Sky claws back another 1% on its Steam review score: “I never thought it possible, but guys we might hit ‘Very Positive’ one day.”
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I’m GamesRadar’s news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I’ve run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam’s latest indie hit.
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