One of Horizon Zero Dawn Remastered's biggest glow-ups is because of a malfunction in the original that got missed because the open world was too big for Guerrilla to check everywhere

Oct. 23, 2024



“It was extremely hard to check every nook and cranny”

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“Horizon Zero Dawn was our first open-world game,” he begins. “It featured locations over a 30+ square kilometer area in a 24-hour light cycle. It was extremely hard to check every nook and cranny of the world to see if the lighting functioned correctly. This was a location that malfunctioned.”

Does that mean that all of the other locations with malfunctioning lighting have been fixed in the remaster, too? “We can only hope,” Guerrilla’s studio directorteases with a wink. Fingers crossed – it’d certainly help justify it getting a remastered version less than eight years after its original launch, even if that feels like an age in comparison to The Last of Us Part 2’s three and a half year wait for a glow-up.

Horizon: Zero Dawn developer’s next game may be Horizon Online as a third single-player game looks “a ways off.”

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I’m one of GamesRadar+’s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield’s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming’s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you’re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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