The paid Mea Culpa DLC brings an alternate ending with some of the game’s “fiercest challenges”
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A new animated scene heralds the arrival of Mea Culpa, which leads with two “massive” new zones starring fresh bosses that represent “some of the greatest challenges” in the game. These mysterious areas, described in a press release as featuring “harsh winds” and “towering heights,” will serve up new quests, NPCs, and ultimately tie into a new alternative ending for the whole game.
The DLC appears to be named after a new weapon, with the DLC offering “ways to grow the power of the Mea Culpa” and teasing “a new (yet familiar) weapon and ability.” I’m hoping we’re talking about the greatsword briefly shown in the trailer above. The nature of these upgrades remains unclear, but we’re also due for more prayers, equippable rosary beads, and wooden figures, so the RPG side of the game is definitely expanding.
True Torment, meanwhile, is headlined by New Game+, a long-requested way to experience Blasphemous 2 all over again with custom difficulty options like stronger enemies and lethal traps. Three zones – Choir of Thorns, Sunken Cathedral, and Basilica of Ancient Faces – are being “reforged with new challenges,” and several areas will be connected via new sub-zones that let you get around the map more quickly. The Labyrinth of Tides, seemingly a new combat gauntlet, will also be free to all players.
The free update is rounded out by “a host of upgrades” for the main character, including additional prayers and abilities, as well as “quality-of-life improvements and achievements.” OurBlasphemous 2 reviewcalled the base game a sequel “that’s as unsettling as it is unpredictable,” it earned a high rank on our list of thebest Metroidvania games, and it also ended up being a personal favorite of mine, so these updates are mighty tantalizing even 14 months after launch.
Our own Joe Donnelly said last year thatBlasphemous 2 has the best interconnected map I’ve seen since Dark Souls.
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