As longtime Zelda fans, Grezzo developers got a little carried away
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
The Legend of Zelda: Echoes of Wisdomis several times larger than the last top-down game in the series.
The Legend of Zelda: Echoes of Wisdom is the first ever mainline game with the titular princess in the driver’s seat, thefirst game in the series to have a woman in the director’s chair, and the first top-down game in the series to be so damn big.
Grezzo’s studio director Satoshi Terada said as much in Nintendo’s latestAsk the Developerblog, explaining that the studio is full of lifelong Zelda fans who grew up playing the original classics before then joining the team for Ocarina of Time 3D, Majora’s Mask 3D, and the Link’s Awakening remake.
“Everyone has great respect for the series,” Terada said. “Many of the staff love it and have played the games many times over. So even now, when making a new top-down game in the series, we’re always thinking about how we can bring that Legend of Zelda-like feeling to the game.” In pursuit of that feeling, Grezzo developers began to add “so many things we wanted” that the map ballooned and “ended up eight times the size of The Legend of Zelda: Link’s Awakening.”
The Legend of Zelda series producer Eiji Aonuma said it was originally “four times the size, but then, before we knew it…” Despite the exponentially larger Hyrule and another twisted underbelly hiding on the flipside, Echoes of Wisdom aimed to still capture the easily enjoyable exploration of other top-down entries and “isn’t intimidating to explore.” Aonuma explains it’s “a slightly different feeling compared to the vast worlds of The Legend of Zelda: Breath of the Wild or Tears of the Kingdom.”
Thankfully, it’s not an either-or situation. Aonuma recently confirmed that2D Zelda games will continue to coexist with the 3D ones, a la Breath of the Wild - though, Nintendo developers might not always seamlessly connect them via the series' confusing canon because, as even they admit,“it’s not easy to touch on the lore.”
Read ourLegend of Zelda: Echoes of Wisdom reviewto find out why it’s a “refreshing, magic-filled re-tool of the Link’s Awakening engine.”
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.
The Legend of Zelda: Echoes of Wisdom finds its place on the official series timeline, and it comes right before the events of the first game
After Echoes of Wisdom, Zelda actor says having the princess as the playable character in a Breath of the Wild-style open-world game would be “amazing”
Dev behind new Doki Doki Literature Club-style psychological horror says it’s not “for those with weak hearts,” but with 98% positive Steam reviews, I’m not sure I can stay away