It’ll now launch on December 6
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Path of Exile 2’s early access launch has been delayed by three weeks as developer Grinding Gear Games perfects some infrastructure work to ensure a smooth release, with its new launch date set for December 6.
Rogers explains that one of the “key promises” made to fans was that their microtransactions would work across both Path of Exile 2 and its predecessor, but to enable that, the team has to integrate the account systems from the two action RPGs and their console realms. This has meant creating “a bunch of new systems” and ensuring that all of the existing data is compatible, which has seen a whole load of problems emerge, with the team finding that, somehow, some accounts have the same names, emails, or even Steam IDs.
On top of making sure no one ends up with a broken account, the devs are doing a lot of load testing “to make sure that the whole thing doesn’t fall over with the huge number of players that we’re expecting at launch.” These are obviously all huge potential problems, so you can understand the team taking extra caution around them.
“I actually believe that we could possibly have made the original launch date, but I’m no longer confident we could do it without making mistakes, and these are the kind of mistakes that we just can’t let happen,” Rogers continues. “So with that in mind, we’ve decided to delay. Now, this one’s totally on me – I just didn’t leave enough time to make sure we could get it done, and I’m really sorry, this one really hurts.”
In the meantime, fans can look forward to a livestream in around four weeks that will detail all of the content available in early access. “I’m really looking forward to telling you about the endgame content that the team has been working hard on,” Rogers adds.
Path of Exile 2 PS5 hands-on: A compelling Diablo 4 competitor has just entered the action-RPG arena for console.
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I’m one of GamesRadar+’s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield’s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming’s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you’re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
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