Rollerdrome dev Roll7 was reportedly shut down by Take-Two earlier this year, though the publisher denies doing so
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It’s Rollerdrome’s second anniversary, and one of its developers has encouraged new players to pirate it instead of giving money to the publisher that reportedly shut down the studio.
Now, user interface/experience designer Anisa Sanusi marks Rollerdrome’s two-year anniversary by requesting people pirate the critically acclaimed game rather than buy it. Why? It’s simple: every Rollerdrome sale sends money straight to Take-Two rather than the developers who actually made the game.
When news first broke of Roll7’s closure earlier this year, there was widespread anger throughout the industry, and not just because of Take-Two CEO Strauss Zelnick’s bloated pay package and the job losses. Developers decried it as “a completely cruel and baffling decision” and pointed to the developer’s track record of commercial successes.
Roll7’s shuttering by Take-Two is even more egregious considering the money the publisher stands to make next year whenGTA 6rolls around. GTA 5 has consistently been one of the best-selling games of the past decade, which basically guarantees GTA 6 is going to print money for everyone involved. Why, then, couldn’t GTA 6’s publisher afford to keep a small studio open is still an unanswered question.
What makes the situation more bizarre is that Zelnick insists that Roll7 hasn’t actually been shut down. Speaking toIGNback in May, Zelnick says that “we didn’t shutter those studios, to be clear,” speaking of Roll7 and Kerbal Space Program 2 developer Intercept Games, which was also reportedly shut down. The situation has remained largely undressed since then.
Elsewhere earlier this year,Baldur’s Gate 3’s lead told layoff-happy publishers to stop trying to “double” their money and instead “respect the people making the games.”
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