Remedy's Control-based multiplayer shooter looks like a Left 4 Dead horde FPS with Helldivers 2's anti-live service vibes: "This isn't about logging in every day for some loot"

Oct. 17, 2024



Project Condor remerges as FBC Firebreak, the first multiplayer game from Remedy Entertainment

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Remedy Entertainment just unveiled FBC: Firebreak at the Xbox October Partner Preview. The studio may be known for creating some of thebest single-player gamesaround –Alan Wake 2andControlbeing its most recent efforts – but now the team is turning its attention to multiplayer for the first time in its 29-year history.

FBC: Firebreak is a three-player co-op shooter set inside The Oldest House from Control. In it, you take on the roles of a fearless first responder from the Federal Bureau of Control, diving into the darkest recesses of The Oldest House to fend off para-natural threats with your friends. It’s a strictly PvE affair, with communications director Thomas Puha promising that Remedy isn’t pitching FBC: Firebreak as an all-consuming live service – but rather something you can dive into at your leisure.

“FBC: Firebreak should be easy to get into and quickly understandable, not feel like a second job or that you have to spend an hour setting up your loadouts etc. before you get into a session. This is not that game,“Puha tells Xbox Wire. “It’s a pick-up-and-play experience [about] having fun with your friends when you have the time. That’s not to say that FBC: Firebreak doesn’t have deep player progression and things to unlock, it does, but this isn’t about logging in every day for some loot or fear of missing out on materials.”

From what we’ve seen of it so far, FBC: Firebreak certainly has the otherworldly elements that Control nailed, and Remedy is putting that Northlight Engine to great use, rendering out some highly detailed weapons and environments. We’ve only seen a little so far, but the mission-based, enemy-rich structure seems promising.

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Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+’s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you’ve definitely seen but will never be able to spot him in.

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