Sabotage Studio lights up one of this year’s strongest categories
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With a vibrant and beautiful art style that pays homage to some of the role-playing classics of the PS1 era – the likes of Alundra, Suikoden and early Final Fantasy games immediately spring to mind – Sea of Stars is driven by turn-based combat, with a suite of activities that bridge the time between battles; not least sailing, cooking, fishing, and visiting genre-staple taverns.
In conversation with GamesRadar+earlier this year, game director Thierry Boulanger explored his career to date – from using The Messenger to look back over his own past grief, to using Sea of Stars as a vehicle for hope and looking forward.
Boulander said: “The thing that is there consistently throughout is that no matter how daunting or gruesome the thing in front of you is, if you apply yourself, if you do everything you can, if you rely on friendship, you can make it through.”
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All of which bodes well for the future of Sabotage Studio becauseafter back-to-back JRPG and Metroidvania hits, the Sea of Stars dev says it already has the theme for its next game.
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