When asked to lie or cover for a kid in Dragon’s Dogma 2, what should you do?
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Whether to lie or tell the truth for an urchin in Dragon’s Dogma 2 is a decision that will come up shortly after completing the Seat of the Sovran quest and leaving Captain Brant inDragon’s Dogma 2. It’s one of those surprise options that will force you to make a call with no idea what the repercussions will be later.
Lie or tell the truth for the urchin in Dragon’s Dogma 2?
The good news isit really doesn’t matter either way if you tell the truth or lie for the urchin in Dragon’s Dogma 2. The changes as a result are so minor as to be more or less pointless - a tiny bit of dialogue changes later but that’s about it.There’s averyminor spoiler that doesn’t really change much of anything in my explanation below so bear that in mind before you read on.
Initially, whatever you decide, the urchin will be chased off by his pursuer either way. If you lie, he’ll pause briefly to thank you before being discovered and taking off again. If you tell the truth he’ll just be chased off straight away.
The only way this comes back later is during the mission Disa’s Plot, where you have to sneak into the castle to find out more about the Queen’s scheme. As this quest comes to a close the urchin will reappear and reveal he’s actually Sven, the queen’s son. Or the ‘regentkin’ in Dogma’s malleable medieval-ese. Depending on how you treated him as the fleeing Urchin he’ll either apologise for deceiving you before, or brusquely state who he is, as ‘the son of Queen Regent Disa’, with the air of someone that hasn’t forgotten what you did. Currently it doesn’t appear to make any difference after that.
© GamesRadar+. Not to be reproduced without permission
Weekly digests, tales from the communities you love, and more
I’m GamesRadar’s Managing Editor for guides, which means I runGamesRadar’s guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.
How Metaphor ReFantazio pulled Atlus out of its Persona rut
Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”