The fight against Eddie in the Silent Hill 2 slaughterhouse section of the Labyrinth is ruthless
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The Silent Hill 2 Remake Eddie fight is one of the game’s toughest bosses, and has been built up to for a while. Occurring after you complete the Labyrinth sequence and explore every combination of theSilent Hill 2 Remake rotating cube puzzle, Eddie finally turns his dwindling sanity on James - which wouldn’t be so concerning if he wasn’t armed with a giant revolver in a funhouse abattoir. The Eddie fight can be surprisingly difficult, and is all balancing a mix of speed, cover and perception, as Eddie’s strategy is to lunge out of the darkness and try to gun you down without warning - something you can’t let happen, considering the lethality of that revolver. If you need a helping hand, here’s how to beat the Eddie boss fight inSilent Hill 2 Remake, with weaknesses, tips and strategies laid out.
How to beat the Eddie fight in Silent Hill 2 Remake
The fight against Eddie in Silent Hill 2 Remake is one broken into three stages broken up by short cutscenes, but the only major difference here isn’t Eddie, but the environment, as first he creates a cloud of obscuring mist, and then the hanging meat of the slaughterhouse starts moving around on the rails above you in different patterns.
This can be both a help and a hindrance - on the one hand, it’s cover for you that you can use to defend against gunfire. The problem is it’s also cover for Eddie too, and it can be difficult to spot him among the dark gloom of the slaughterhouse.
Having fought and beaten Eddie ourselves, here’s our best advice on how to handle this encounter.
It’s an encounter that’s more art than science, with the two of you navigating various sneak attacks on each other, but if you can outthink Eddie, you should be good. Without spoiling, it’ll be a while before you have another boss encounter, so if you found theSilent Hill 2 Remake rifleand have some excess ammo burning a hole in your pocket, this might be the time to use it, as doing the maximum amount of damage in each shot you get off can make a big difference here.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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