Silent Hill 2 remake producer says original Konami devs wanted to make more changes, but thanks to Bloober Team "the remake is highly faithful to the original"

Jun. 6, 2024



If the remake had been made exclusively in Japan, it probably would be vastly different

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Silent Hill 2’s original developers were keen to include new elements in the upcoming horror remake, while developer Bloober Team actually wanted to stay closer to the original horror game.

In a new interview withFamitsu, Silent Hill series producer Motoi Okamoto reveals original Silent Hill 2 developers, like art director Masahiro Ito and sound designer Akira Yamaoka, were eager to introduce changes from the original game for the new Silent Hill 2 remake.

“Game creators don’t want to make the same thing twice. I think that as the original creators, they had many parts they wanted to change,” Okamoto says of the Japanese development team (as translated byAutomaton Media). “It was thanks to the opinions of Bloober Team, who are huge fans of the original game, that the remake is highly faithful to the original,” the producer adds.

Okamoto indicates that in conversations betweenKonamiveterans and Bloober Team’s developers, a good middle ground was found for Silent Hill 2’s remake. Bloober Team has modernized the original horror game in certain ways, Okamoto says, so obviously certain things have been changed from the original Konami game compared to the remake.

Silent Hill 2 remake launches later this year on October 8 as aPS5exclusive. Elsewhere in the recent interview, Okamoto revealed thatSilent Hill 2’s remake wont' use the much-talked-about ‘yellow paint’to guide players around the environment, instead using visual cues like protagonist James Sunderland turning his head to look in certain directions, as well as lighting.

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