The Casting of Frank Stone’s first “gameplay trailer” sure is cinematic
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“Cedar Hills [Oregon] is not exactly a noted hotbed of criminal activity,” says an unseen character in the first gameplay trailer for The Casting of Frank Stone, the single-player Dead by Daylight game in development at Until Dawn and The Quarry studio Supermassive. “That’s not entirely true. There was that whole serial killer thing,” another character replies.
As a former resident of Cedar Hills, Oregon, I think I can say with some authority that, while I don’t know anything about the “whole serial killer thing,” this town is theperfectsetting for a horror movie - which is exactly what this game is looking like.
I should note that it isn’t clear whether The Casting of Frank Stone is actually based on the real-world location of Cedar Hills, Oregon, or if it’s a fictional place that just happens to share a name with the Pacific Northwest census designated place, but either way, the vibes there are immaculately spooky in-game and in real life. Sunken into the Willamette Valley, surrounded by towering Douglas firs, and darkened by near-constant cloud cover for most of the year, it’s hard to think of a better backdrop for the sinister goings-on in The Casting of Frank Stone.
Supermassive indeed calls this a “gameplay trailer,” and while it might not look like one, what if I reminded you all Supermassive games are basically just interactive movies? It’s all cutscenes in the trailer because there’s nothingbutcutscenes in the game - it’s just that some of them have QTEs and parts where you get to pick what people say and it changes the story.
I’m hesitantly hyped for this, not only because it’s a new Supermassive game, but because it’s based on, and will presumably expand, Dead by Daylight loreandis set in my old home. The only reason I say I’m “hesitantly” excited is because I didn’t really click with most of The Dark Pictures games, but even so, The Quarry quickly thereafter erased any doubt I once had in the studio.
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar’s west coast Staff Writer, I’m responsible for managing the site’s western regional executive branch, AKA my apartment, and writing about whatever horror game I’m too afraid to finish.
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