Slay the Spire 2 is happening because fans went "the extra mile" for the original roguelike deck builder: "We love our job"

Apr. 12, 2024



Mega Crit are “doing it all again” thanks to the community

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Slay the Spire 2 is only happening because the development team was inspired by the community’s love for the original roguelike deck builder.

“Slay the Spire’s success comes from our community,” the sequel’sSteam pagereads. “It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we’re doing it all again.”

Essentially, the fan base’s support for the deck builder means the team “loves” developing games in tandem with the players, which probably inspired Mega Crit to pursue another early access route.

Concrete details on the sequel are a little fuzzy, but we know Slay the Spire is introducing fresh strategies to master, updated visuals, expanded “modability,” and “new ways to play that aren’t announced yet.”

Slay the Spire 2 is also built on a new engine after the developer had someharsh public words for Unityamid its controversial pricing debacle. To give us a taste of what the new engine can do,Mega Crit recently made a free card battlerin just a couple of weeks. (It’s a fun jab and a fun freebie!)

After 300 hours in Slay the Spire, the sequel’s 1,000-year gap is exactly what the game needed to pull us back in for more.

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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.

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