The experience was real, but it didn’t lead to the creation of Smash Bros.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Super Smash Bros. creator Masahiro Sakurai has debunked a long-standing rumor that his experience destroying a player at The King of Fighters ‘95 led to the creation of his own fighting game series, even if the experience itself was very real.
Sakurai discusses this exact story, which he calls a “bitter memory,” on the latest video on hisYouTubechannel. It happened in an arcade back when, as Sakurai humbly puts it, he “wasn’tbadat fighting games” – his definition of ‘not bad,’ it should be noted, was when he could win 50 matches in a row. Needless to say, he’s probably being modest about his abilities, which leads us to the moment that’s been rumored to have started Smash Bros. in the first place.
“A challenger jumped into the game. I went on to fight them, and landed my moves with style. With Takuma Sakazaki, I jumped, then did a strong punch, uppercut, Ku-Ou Ken, Hien Shippuu Kyaku, and Zanretsuken – a fancy, flashy combo withthreespecial moves one after another. But something was off,” Sakurai begins. “The other side wasn’t fighting back. When I took a peek over at the other side, I was surprised to find a run-of-the-mill couple sitting there. The girlfriend was the one playing. I couldn’t help but think I messed up.”
Sakurai goes on to explain that when the player’s boyfriend tagged in for the last round, he went easy on him, “but I’m sure it was obvious what I was doing.”
It’s a fun story, but over on Twitter, Sakurai also took the opportunity to shut down the rumors surrounding it once and for all. “Some rumors have suggested that Super Smash Bros. was created as a result of the story I discuss in this episode, but I can confirm that’s not the case,” hewrites. “This experience had no influence on the concept behind Smash Bros.”
It’s just a “bitter memory,” then. Even so, Sakurai is of the mindset that “there’s no point in playing games if you’re not having fun,” and if someone agrees to try a new game, he suggests to “be kind to them if you don’t want them abandoning it entirely.” He adds: “Not that I’m one to talk! Sorry again for that!”
Smash Bros creator urges other devs to launch their games with as few bugs as possible because patches won’t matter if “your players have already given up on the game.”
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
I’m one of GamesRadar+’s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield’s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming’s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you’re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
Super Smash Bros Melee Major ends up the first in 20 years to feature an all-new top 4, and the winner almost refunded his flight when he saw his “scary” bracket
As Zelda fans spot a big Master Sword mistake, Smash Bros creator Masahiro Sakurai reveals how he fixed it for his fighting game series
Dev behind new Doki Doki Literature Club-style psychological horror says it’s not “for those with weak hearts,” but with 98% positive Steam reviews, I’m not sure I can stay away