Space Marine 2 boss and former id Software CEO reckon the Warhammer hit is "the fastest selling game we’ve ever worked on, including all the Quake, Doom, Wolfenstein, and Rage games"

Sep. 11, 2024



Ripping and tearing through the competition

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Space Marine 2’s brutal alien-decimating carnage is all that’s filled my social media feeds for weeks, so it’s not surprising that it’s potentially the fastest-selling game that former id Software CEO Todd Hollenshead has worked on, who reckons it’s beating heavy hitters such as Doom and Wolfenstein with a Chainsword like it’s just another day on the job.

Players around the globe have been enlisting into the Space Marines to eradicate the vile Tyranids from invading, and it’s happening faster than even the team at Saber Interactive could have imagined. CCO of Saber Tim Willits mentions on Twitter that he and Hollenshead believe that Space Marine 2 is the “fastest-selling game” they’ve ever worked on. This is a massive statement when you look at the catalog of games Space Marine 2 is apparently beating, which includes Doom, Wolfenstein, Quake, and Rage.

While the wider world and lore of Warhammer may seem impenetrable, that clearly hasn’t prevented new players from hopping into the boots of a Space Marine to join the cause. Before even leaving its paid early access period last week,the game broke publisher Focus Entertainment’s record for most concurrent Steam playersat a whopping 134,000.

Space Marine 2 is a massive hit for both Saber Interactive and Focus Entertainment, with no signs of slowing down thanks to ayear-one roadmapthat includes new missions, weapons, enemy types, and more.

WithDoom: The Dark Agesset to release next year, it’s possible to wrestle the title away from Space Marine 2, but only time will tell who reigns supreme.

If you’re looking to join the fight, here’s some help with10 tips for Space Marine 2 we wish we knew before starting.

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Jesse is a freelance games journalist with almost a decade of experience. He was the Associate Editor at Prima Games for three years and then moved into the world of freelancing where you might have seen his work at the likes of Game Informer, Kotaku, Inverse, and a few others. You can find him playing the critically acclaimed MMORPG Final Fantasy XIV or whatever hot new multiplayer game his friends are playing.

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