“It’s a fantasy fulfilment we’re very proud of”
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Star Wars Outlawswill be the first ever “seamless” open-world game to be set in the iconic galaxy far, far away, and as developer Massive tells us in ourStar Wars Outlaws Big Preview, the ambitious project has been more than worth the hardships.
“If you ask me, it’s all in a PowerPoint and magically happens,” jokes creative director, Julian Gerighty, of the undoubtedly challenging processes that have been undertaken to shape Star Wars Outlaws into a seamless open-world – one that spans multiple planets, at that. “But if you ask the tech team, it’s a big challenge. There’s a reason why very few games do this – it’s tricky.”
Game director Mathias Karlson is able to speak more closely to these technical demands. “You’ll see a lot of pride in the team, being able to offer that scale. Not just in scale, but I mean in experience.”
Karlson goes on to describe how this fluid, uninterrupted exploration might feel to move through as a player. You could “literally be sitting, playing Sabacc – you know Star Wars poker – in a cantina in a little town, walk outside, jump on your speeder, drive across a whole world, get in your ship, take off, explore space, hyperdrive to a different one and land again – all seamlessly. It’s a fantasy fulfilment we’re very proud of,” he finishes.
Star Wars Outlaws is set to launch on PC and current gen consoles on August 30.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Todd Howard “rolled his eyes” at the idea of Troy Baker playing Indiana Jones in the Great Circle, but the Bethesda boss later told him “you’re doing a hell of a job”