Now you must hunt with honour
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Starfield has just received a new update that removes a lot of bugs, so you can no longer extort your bounties before killing them and turning them in anyways.
The Trackers Alliance’s radiant bounties inStarfield- which are similar to Skyrim’s recurring Dark Brotherhood quests - are infamously inconsistent , but there’s one exploit that seems fitting if you want to roleplay as an unscrupulous bounty hunter. When tasked with hunting someone down, you’re sometimes given the option to take a bribe and let them go. Before, you could take the bribe and then kill them anyway, pocketing the extra credits and still fulfilling your duties. You can’t do this anymore, so you’d better get used to playing by the rules.
While this was more of a fun exploit, likegrinding your skills in Skyrimduring the tutorial dungeon and breaking the game, some more annoying issues have been fixed, too. Roach will now properly keep track of how many bounties you’ve done, the targets will appear in more places, and they’ll have more varied appearances.
All youXbox Series Xusers can now uncap your framerate again, and your stealth bar should work better when in crowds of NPCs. There were some console commands that didn’t disable yourStarfield Steam achievementsbefore, but this has also been fixed. If you want to collect them all, you have to play legitimately.
While the Tracking Alliance bounties seem to have been the focus of this update, many other quests had some tweaks, too.Bethesdadetailed more changes made in the 1.14.74 update overon Twitter, so you can check all of the specifics for yourself. It should be noted that this is a beta update, so if you’re onSteamyou have opt into the beta branch by going into the game’s properties from your library.
If you’ve already had your fill of the vanilla version of the game, you should try out some of thebest Starfield modsavailable right now.
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I’m Issy, a freelancer who you’ll now occasionally see over here covering news on GamesRadar. I’ve always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you’ll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I’m currently clearing my backlog and loving Dishonored 2.
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