What did pigeons ever do to you?
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
So many things can keep you motivated through all of life’s highs and pitfalls: hobbies, hope, and in the case of Dragon Age: Origins lead writer David Gaider, a profound hatred for pigeons. Gaider’s pigeon problem is so deep, so powerful that it almost single-handedly saved a character from being cut from Dragon Age.
“I don’t recall how Shale began,” Gaider writes in a recentBluesky thread. “I have this vague memory of us wanting a ‘weird’ party member who didn’t conform to the normal classes.”
The gargantuan stone golem Shale is sarcastic and confident, with a strong appreciation for both shiny gemstones and spilling blood. Because of how unapologetically Shale moves around her stormy world, she’s become a fan favorite character despite — or, perhaps,becauseof — the fact that sheloves murdering pigeons.
Pigeons. That’s what it all comes back to. In his Bluesky thread, Gaider recalls that Shale was close to getting cut when he was assigned the character. At the time, he was writing in an office with a view of a neighboring roof, which Gaider describes as “POOP FAUCET city” from all the pigeons that collected on it.
“Not only that,” he continues. “The pigeons used the HVAC like some kind of sex den. Angry, ugly pigeon sex.”
Faced to confront the pigeon apocalypse outside his window every day, Gaider poured his anger into writing Shale. Ultimately, the golem did get cut, but the Dragon Age team appreciated the anti-pigeon vigilante Shale so much that they turned her into DLC anyway.
In the end, “I have a soft spot for Shale,” Gaider says in his thread. “She has no soft spot for anyone, being… you know… made of rock.”
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Dragon Age: The Veilguardis out now - be sure to check out outDragon Age: The Veilguard reviewto find out why it’s one of this year’sbest RPGs.
Ashley Bardhan is a critic from New York who covers gaming, culture, and other things people like. She previously wrote Inverse’s award-winning Inverse Daily newsletter. Then, as a Kotaku staff writer and Destructoid columnist, she covered horror and women in video games. Her arts writing has appeared in a myriad of other publications, including Pitchfork, Gawker, and Vulture.
Dragon Age: The Veilguard’s big bad isn’t bald due to hereditary hair loss, his age, or a stylistic choice: “Solas lost hair because of stress”
Dragon Age: The Veilguard directors say they would’ve loved to explore “what lies beyond the sea” and add new classes in the DLC we’re never getting
As if The Outlast Trials couldn’t get any more deranged, the horror co-op game’s big new update adds more tooth guns and lady who lives in the walls