The best Spider-Man 2 skills, gadgets, abilities and suit tech

Oct. 19, 2023



What you should spend your skill points, tech parts and tokens on in Marvel’s Spider-Man 2

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Marvel’s Spider Man 2 best skills, gadgets, suit tech and abilities are something to consider early on, as they’re not all equally good and some will make gameplay a lot easier - or more fun - than others. Speaking as somebody who’s played Marvel’s Spider-Man 2 to 100% completion and practiced with every skill, ability and power for both Miles and Peter, I’m going to use this guide to help you, by laying out all the best Spider Man 2 gadgets, tech, skills, abilities and more besides. We’ve also got a range ofSpider-Man 2 tipsto help you out with more general gameplay, if you’re still getting used to your great responsibilities!

Warning: this guide has minor spoilers in the final “abilities” section, but is otherwise spoiler-free until then.

Best Spider-Man 2 skills

Best Spider-Man 2 skills

Skill points are unlocked by levelling up, and with a lot of options across three different trees, we recommend investing in the shared tree before anything else. Specifically, the following skills:

There are less Gadgets in Spider-Man 2 than in the first game, but they’re no less potent. You’ll need various tech and tokens depending on what you’re upgrading - so you’ll need to findSpider-Man 2 tech crates, as well as take on side activities - and while they all have their uses, there are two standouts in particular that we feel are worth working through first.

Suits and abilities are longer tied to specificSpider-Man 2 suits, so players can invest in whatever they want, while wearing whatever tights they please. Like gadgets, you’ll need a wide variety of resources to work through these skill trees, and also like gadgets, there’s a couple of standouts.

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Minor spoilers to follow,but there’s no way around it: a little later in the game both Miles and Peter start gaining new abilities to replace their standard Venom Blasts and Robotic Spider Arms - namely “Evolved Venom” for Miles and theSpider-Man 2 Symbiote Powersfor Peter respectively.

This means you can swap between your starting powers and new abilities, as well as gain more abilities through their specific skill trees. Here’s our preferred picks for the best loadout, simply based on which abilities I found more powerful in general use:

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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

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