The Binding of Isaac creator's roguelike about cat eugenics is almost "content complete" after spending 12 years in and out of development

Jul. 18, 2024



From Super Meat Boy follow-up to turn-based tactics game, Mewgenics is nearing the finish line

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Edmund McMillen, the creator behind one of the most popular roguelikes The Binding of Isaac, has a new update on his long-awaited, cat-themed strategy game.

Development seems to be chugging along much more smoothly though, as a recentblog postfrom McMillen explains that there are only “three main things left on our plate.” Usable items are roughly 1/4 finished, “events” are apparently 1/6 finished, and SFX are 3/4 done. The developer estimates that Mewgenics will be “content complete” by the end of the year, at which point the duo will start hammering away at the finishing touches.

McMillen’s blog also delves into some of the game’s feline engineering. Mewgenics lets you breed and manage your cat army at a central hub, “but once things get moving, the number of cats in your house goes up astronomically.” Leaving the poor furballs outside or in a cardboard box seemed too cruel for a game about loveable cats (and the war you wage with them), so the developers opted to also turn cats into currency. “Yeah, it was as easy as that,” he writes. “Every NPC in the game wants cats. What for? Well, that’s their business.”

There are some other fun details sneaking away in that blog post - like the fact that you can level up connections with NPCs to gain upgrades to your inventory space, for example - but we’ll need to wait for Mewgenics to come toSteamsometime next year before we get the full picture.

In the meantime, check out thebest roguelike gamesto play right now.

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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.

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