"The Elden Ring of Metroidvania in terms of map size" is blatantly threatening me with a good time

Oct. 31, 2023



Fallen Tear: The Ascension has a whopper of a hand-drawn map

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Fallen Tear: The Ascensionhas been on my wishlist ever since I found myself scrounging around the search-action space in the latestSteam Next Fest, and now developer Winter Crew has come in for the kill with a bold claim, saying this could be “the Elden Ring of Metroidvania in terms of map size.”

“We just wanted to cry after seeing how enormous our final map size is,” the devs said in a Twitter post earlier this month. “Our team is joking around that this may be the Elden Ring of Metroidvania in terms of map size. Wish us luck!”

This came paired with an imposing image of the Metroidvania’s world map. I’m a stone-cold sucker for a good Metroidvania map, and in my expert (read: first-blush) opinion, this is some heckin' video game cartography. Those are, indeed, some levels. Caverns! Waterfalls! Impossibly large trees! And what’s that skyward palace? The rough map showing actual pathing makes for an interesting comparison alongside the in-game perspective:

Fallen Tear: The Ascension is promising some neat, interconnected environments, and that’s what I’m here for. Unlike Elden Ring, it also claims to have packed it all into “over 40 hours of gameplay” rather than the, I don’t know, 150 hours it takes to seemostofFromSoftware’s open-world epic.

Another detail in this post caught my eye, and it’s the same thing that drew me to Fallen Tear in the first place. This is a Metroidvania with a whiff of JRPGs about it, to the point that the developer has apparently adopted the term “#JRPGvania” in some promotions. I’m assuming this partly stems from the “fated bonds” system that seems to tie character relationships and some sort of light party management to the abilities of playable character Hira.

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